
Combat is still very satisfying as before and playing solo was still very doable. You can also traverse the landscape by climbing rocks and vines which while is a nice addition, it also is usually required to get to certain places instead of being an optional way to get to a location in multiple ways. The weapons and skills are very much the same as the original which is familiar if not a bit too much so. It is also optional so if you prefer to walk or drive to places you still can.

It is fun to use since you can use the engine blade to hack up zombies. The game adds a new mode of travel in the form of a boat. They all are very similar as the original as they just serve as basic quest givers and don’t go into a deep backstory. It adds several new secondary characters for you to interact with. This allows the developers to reuse a lot of assets and can be seen as a tad lazy but overall the story was decently executed. Without going into too much of a spoiler you get stuck on a different island.

The story continues from the first as your group is still trying to escape the zombie outbreak. You can import your save file from the original dead Island Definitive Edition if you kept it. Once again you can pick from the 4 different characters to play as. I didn’t have any of those issues with the Linux version of the Definitive Edition thankfully. I had played the original Riptide back on Windows but not much since it would crash often in the first ten minutes.

It is a balancing act and one that Dead Island Riptide does a good job at. Change it too little and it is a rehash and not worth the money. Change a game too much and it loses it’s magic. Change it too little and it is a rehash Expansion packs are a pretty hit and miss experience. Expansion packs are a pretty hit and miss experience.
